This game, like many games, features a single player mode which you can play through and practice in, as well as a multiplayer portion of the game so you can play with or against your friends. These units would, of course, be specific to the type of units you would expect that nation to have in real life, which adds to the realism of the game quite a bit and make battles a lot more interesting. Each of the 18 civilizations have four to eight unique units. You can play during any age, regardless of the actual fate of the nation through history in real life. All of the six resources in Rise of Nations are infinite in supply. This includes the building and repair of in game buildings. Your citizens gather the resources needed to advance in the game. The area near and around a player's territory is considered their territory, and in this area a player can construct buildings and units, and also includes the land of an ally. Rise of Nation's gameplay focuses around the concept of "territory". Having taken some great ideas from past real time strategy turn based video games, Rise of Nations features 18 civilizations which are playable through eight ages of world history. The development of the game was led by veteran game designer Brian Reynolds of Civilization II and Sid Meier's Alpha Centauri. Developed by Big Huge Games and published by Microsoft Game Studios, it is a really well made video game. Interested in real time strategy video games? Rise of Nations is definitely worth a try.
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